Events
From Iron Realms Nexus Client Documentation
Events are actions that allows you to react on certain events happening in the game. The currently defined options include:
- Block of text received - triggered whenever you receive a block of text from the game
- Affliction received - triggered when your character receives an affliction. @match contains its name
- Affliction cured - triggered when your character cures an affliction. @match contains its name
- Defence activated - triggered when your character activates a defence. @match contains its name
- Defence lost - triggered when your character loses a defence. @match contains its name
- Player arrived - triggered when another player enters your room. Again, @match has the name
- Player left - triggered when another player leaves your room. @match has the name
- Room changed - triggered when you move, @match has the new room ID
- Target changed- - triggered when you change your current target