Predefined variables: Difference between revisions
From Iron Realms Nexus Client Documentation
No edit summary |
No edit summary |
||
| Line 10: | Line 10: | ||
|@match | |@match | ||
|The text matched in a trigger. | |The text matched in a trigger. | ||
|- | |||
|@line | |||
|The complete line of text that was last received. | |||
|- | |||
|@suffix | |||
|The suffix is set to all of the text received in a line after the matching text. | |||
|- | |||
|@prefix | |||
|The prefix is set to all of the text received in a line before the matching text. | |||
|} | |} | ||
Suffix: from the west. | |||
Prefix: @prefix | |||
Line: Jeremy arrives from the west. | |||
Match: Jeremy arrives | |||
Revision as of 21:05, 22 February 2016
Predefined variables are set by the game as text is sent to the clients.
| Variable Name | Description |
|---|---|
| @tar | Your current enemy target. |
| @match | The text matched in a trigger. |
| @line | The complete line of text that was last received. |
| @suffix | The suffix is set to all of the text received in a line after the matching text. |
| @prefix | The prefix is set to all of the text received in a line before the matching text. |
Suffix: from the west.
Prefix: @prefix
Line: Jeremy arrives from the west.
Match: Jeremy arrives