Reflexes: Difference between revisions
From Iron Realms Nexus Client Documentation
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Here are the basics for creating a system to help play the IRE games. | Here are the basics for creating a system to help play the IRE games. | ||
=== Basic Reflexes === | |||
*[[Aliases]] - Shorten full commands to a couple of keystrokes. | *[[Aliases]] - Shorten full commands to a couple of keystrokes. | ||
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*[[Triggers]] - React to information being sent from the game. | *[[Triggers]] - React to information being sent from the game. | ||
*[[Variables]] - Save information for use in other places. | *[[Variables]] - Save information for use in other places. | ||
=== Organizing Reflexes === | |||
*[[Groups]] - All of your settings can be put into groups to better organize them. | *[[Groups]] - All of your settings can be put into groups to better organize them. | ||
=== Advanced Reflexes === | |||
*[[Functions]] - Functions are part of the [[AdvancedScripting]] section. | *[[Functions]] - Functions are part of the [[AdvancedScripting]] section. |
Revision as of 21:42, 8 July 2015
The game client supports several different so-called reflexes that you can use to customize and enhance your game play. Aliases let you use shortcuts to frequently used commands, keybinds let you execute commands with a press of a key, functions let you add new functionality that you can reuse from various locations, and triggers allow you to define various reactions on game events. Finally, groups allow you to better organize the various reflexes.
All the manipulation of reflexes can be done on the Reflexes tab. Initially, you won't have any created, and you'll want to click the Add button in the upper left section to make a new reflex.
Additionally, the clickable buttons can be easily customized as well, allowing you to easily execute any action of your choosing.
Here are the basics for creating a system to help play the IRE games.
Basic Reflexes
- Aliases - Shorten full commands to a couple of keystrokes.
- Keybindings - Use keybinds to save typing. For example, you can use the F1 key to instantly enter a command.
- Triggers - React to information being sent from the game.
- Variables - Save information for use in other places.
Organizing Reflexes
- Groups - All of your settings can be put into groups to better organize them.
Advanced Reflexes
- Functions - Functions are part of the AdvancedScripting section.