Predefined variables: Difference between revisions
From Iron Realms Nexus Client Documentation
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! scope="row"| @my_maxwp | ! scope="row"| @my_maxwp | ||
| Your | | Your maximum willpower points | ||
| Achaea, Aetolia | | Achaea, Aetolia | ||
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Revision as of 20:40, 20 October 2016
Predefined variables are set by the game as text is sent to the clients.
Variable Name | Description |
---|---|
@tar | Your current enemy target. |
@match | The text matched in a trigger. |
@line | The complete line of text that executed the trigger. |
@suffix | The suffix is set to all of the text received in a line after the matching text. |
@prefix | The prefix is set to all of the text received in a line before the matching text. |
Additionally, Nexus will attempt to automatically fill the in these variables for you:
Variable | Description | Game |
---|---|---|
@my_hp | Your current health | All |
@my_maxhp | Your maximum health points | All |
@my_mp | Your current mana points | All |
@my_maxmp | Your maximum mana points | All |
@my_nl | Your experience percentage to next level | All |
@my_bal | If you currently have balance | All |
@my_eq | If you currently have equilibrium | All |
@my_vote | If you have not voted for your game recently | All |
@my_string | Your current prompt string | All |
@my_wp | Your current willpower points | Achaea, Aetolia |
@my_maxwp | Your maximum willpower points | Achaea, Aetolia |
@my_ep | Your current endurance points | Achaea, Aetolia |
@my_maxep | Your maximum endurance points | Achaea, Aetolia |
@my_maxep | Your maximum endurance points | Achaea, Aetolia |
@my_xp | The numerical amount of experience you have for your current level. | Aetolia |
@my_maxxp | The numerical amount of experience needed to advance from your current level. | Aetolia |
@my_blood | Your blood reserves percentage | Aetolia |
@my_bleeding | The current amount of health you're bleeding for. | Aetolia |
@my_blind | If you are blind. | Aetolia |
@my_deaf | If you are deaf. | Aetolia |
@my_prone | If you are prone. | Aetolia |
@my_cloak | If you have the Cloak (tattoo) defence. | Aetolia |
@my_fangbarrier | If you have the fangbarrier defence. | Aetolia |
@my_phased | If you are phased. | Aetolia |
@my_elevation | What room elevation you're currently at. | Aetolia |
@my_herb | If you have herb/slice balance. | Aetolia |
@my_salve | If you have salve/poultice balance. | Aetolia |
@my_pipe | If you have pipe/tincture balance. | Aetolia |
@my_elixir | If you have elixir/serum balance. | Aetolia |
@my_moss | If you have moss/kidney balance. | Aetolia |
@my_tree | If your tree tattoo is off cooldown. | Aetolia |
@my_renew | If your renew ability is off cooldown. | Aetolia |
@my_affelixir | If your affliction elixir/serum balance is off cooldown. | Aetolia |
@my_focus | If your focus ability is off cooldown. | Aetolia |
@my_writhing | If you are currently writhing. | Aetolia |
@my_soul | Your soul percentage (drained by Carnifex). | Aetolia |
@my_madness | Your Shapeshifter madness percentage. | Aetolia |
@my_left_arm | If you have left arm balance. | Aetolia |
@my_right_arm | If you have right arm balance. | Aetolia |
@my_wield_left | What item are you wielding in your left hand. | Aetolia |
@my_wield_right | What item are you wielding in your right hand. | Aetolia |
@my_essence | Your remaining life essence percent (Necromancy). | Aetolia |
@my_devotion | Your remaining devotion percent (Devotion). | Aetolia |
@my_spark | Your remaining spark percent (Illumination). | Aetolia |
@my_stance | What Tekura stance you are currently in. | Aetolia |
@my_kai | What your kai level is at (Kaido). | Aetolia |
@my_momentum | Your current momentum level (Terramancy). | Aetolia |
@my_charge_left | Current charge of your left-hand weapon (Bladefire). | Aetolia |
@my_charge_right | Current charge of your right-hand weapon (Bladefire). | Aetolia |
@my_mounted | What steed you are currently mounted upon. | Aetolia |
Example
This is the output from the game, showing some predefined variables. It uses the trigger below.
This is the sample trigger used display the predefined variables above.