Reflexes: Difference between revisions
From Iron Realms Nexus Client Documentation
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The Nexus client | The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as ''reflexes''. Reflexes will allow you to automatically enter commands when text is sent to you, enter commands with a keystroke, and create short custom commands to send more information to the game. | ||
All | All reflexes are created, deleted, edited, and managed from the Reflexes tab in the settings window. | ||
Reflexes are grouped into four major categories; Aliases, Keybinds, Triggers, and Variables. | |||
=== Basic Reflexes === | === Basic Reflexes === |
Revision as of 04:40, 7 February 2016
The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as reflexes. Reflexes will allow you to automatically enter commands when text is sent to you, enter commands with a keystroke, and create short custom commands to send more information to the game.
All reflexes are created, deleted, edited, and managed from the Reflexes tab in the settings window.
Reflexes are grouped into four major categories; Aliases, Keybinds, Triggers, and Variables.
Basic Reflexes
- Aliases - Shorten full commands or string together multiple commands. Note that the Iron Realms games also have in-game alias systems that are separate. HELP ALIASES will explain, in-game.
- Keybinds - Use keybindings to save typing. For example, control-h to sip health.
- Triggers - React to information being sent from the game.
- Variables - Save information for use in other places.
Organizing Your Reflexes
- Groups - All of your settings can be put into groups to better organize them.
Advanced Reflexes
- Functions - Functions are part of the AdvancedScripting section.