Triggers: Difference between revisions
From Iron Realms Nexus Client Documentation
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==== Action Options ==== | ==== Action Options ==== | ||
Once you have matched text from the game, you will want to send an action back. | |||
[[File:trigger-actions.png]] | [[File:trigger-actions.png]] | ||
You have eight different possible actions. | |||
===== Send a command ===== | |||
===== Show a notice ===== | |||
===== Wait ===== | |||
===== Hide the line ===== | |||
===== Highlight ===== | |||
===== Rewrite ===== | |||
===== Call function ===== | |||
===== Execute Script ===== | |||
== Examples == | == Examples == |
Revision as of 16:31, 29 June 2015
Triggers are used to automatically send commands to the game when certain lines of text are received from the game.
How to Create a New Trigger
Triggers are settings created by you to automatically send commands back to the game when you receive specific text from the game. For example, you may want to automatically attack a rat whenever you see one enter the room you are in.
On this page we will demonstrate how to create a new trigger and explain the various settings.
You can then follow some of the example links at the bottom of the page to help get a better understanding.
Step 1. Open the settings page and click the 'Reflexes' tab.
Reflexes is a term for settings you used to help automate your game experience. In order to create a new trigger you must first click on the 'Reflexes' tab.
Step 2. Click the 'Add' Button and select 'Add a Trigger'.
There are several different types of reflexes. In this case we want to create a new trigger. In order to do this, click on the 'Add' button and then click on 'Add a Trigger'.
Step 3. Options for Triggers.
There are two main parts of a trigger. Matching and Actions.
Matching is used to figure out what text you would like to respond to.
Actions are used tell the game what you want to happen when that text is matched.
Matching Options
The matching part of a trigger is used to tell them game what text you want to react to.
There are five options for matching text.
Trigger Text
In this field you put the text you want to match.
Examples:
- You have recovered balance.
- You have recovered
- recovered balance.
- You have recovered balance.
This works hand in hand with the 'Matching Type' option.
You can match much more complicated text then just text. You can set up triggers to look for text that may not always be the same using regular expressions. This is more complicated and you can check the examples at the bottom of the page for how to do this.
Trigger Name
(Optional) The name of the trigger. The name is an identifier that will show up in your list of triggers. It is not required for your trigger and has nothing to do with the actual operation of the trigger.
Matching Type
There are four options.
- Contains: This will match any line that has your trigger text in it.
- Begins with: Will only match a line that starts with your trigger text in it.
- Exact match: Will only match a line that matches exactly like your trigger text.
- Regular expression: This will match any regular expression patterns. This is advanced, but good to learn.
Whole Words Only
If this box is checked, the trigger will only check whole words. For example:
With 'Whole words only' checked and Trigger Text set to 'You have recovered bal'.
In this case, if the game sends the text - You have recovered balance. - it will not match, because 'balance.' is a different whole word than 'bal'.
If I uncheck 'Whole words only', then the trigger would work.
In almost all cases you will just want to keep 'Whole words only' turned on.
Case Sensitive
If checked, the capitalization from the game must match what is in the trigger.
For example, if this box is checked then 'You have recovered balance' is not the same as 'You HAVE reCOvered balance'.
However, if you uncheck the this option, the example above will work.
Action Options
Once you have matched text from the game, you will want to send an action back.
You have eight different possible actions.
Send a command
Show a notice
Wait
Hide the line
Highlight
Rewrite
Call function
Execute Script
Examples
Balance Recovery Attack: This is an example of a trigger to automatically attack a target when you recover balance.