Advanced Scripting: Difference between revisions
From Iron Realms Nexus Client Documentation
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[[File:Grook.jpg|right|frame|caption|A grook Occultist from Achaea.]] The [[SimplifiedScripting|simplfied scripting]] system in the Nexus client should offer enough options for most players of the game. However, for those of you that may need a bit more power, or have some specific need that Nexus can't fill, you can use | [[File:Grook.jpg|right|frame|caption|A grook Occultist from Achaea.]] The [[SimplifiedScripting|simplfied scripting]] system in the Nexus client should offer enough options for most players of the game. However, for those of you that may need a bit more power, or have some specific need that Nexus can't fill, you can use JavaScript to do nearly everything else. | ||
*[[Javascript]]: | *[[Javascript]]: JavaScript is the scripting language for the Nexus client. | ||
*[[Functions]]: Create custom | *[[Functions]]: Create custom JavaScript functions to use in with other [[reflexes]]. | ||
*[[GMCP]]: The game server communicates behind the scenes with the Nexus client using GMCP. You can access this information. | *[[GMCP]]: The game server communicates behind the scenes with the Nexus client using GMCP. You can access this information. | ||
===Hints and tips=== | |||
Each reflex and script is sandboxed. You will want to use the '''client.''' object as a shared namespace for custom functions, variables, etc. | * Namespacing | ||
** Each reflex and script is sandboxed. You will want to use the '''client.''' object as a shared namespace for custom functions, variables, etc. |
Latest revision as of 20:44, 23 February 2016
The simplfied scripting system in the Nexus client should offer enough options for most players of the game. However, for those of you that may need a bit more power, or have some specific need that Nexus can't fill, you can use JavaScript to do nearly everything else.
- Javascript: JavaScript is the scripting language for the Nexus client.
- Functions: Create custom JavaScript functions to use in with other reflexes.
- GMCP: The game server communicates behind the scenes with the Nexus client using GMCP. You can access this information.
Hints and tips
- Namespacing
- Each reflex and script is sandboxed. You will want to use the client. object as a shared namespace for custom functions, variables, etc.