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Difference between revisions of "Reflexes"

From Iron Realms Nexus Client Documentation

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Reflexes are grouped into four major categories; '''Aliases''', '''Keybinds''', '''Triggers''', and '''Variables'''.  
Reflexes are grouped into four major categories; '''Aliases''', '''Keybinds''', '''Triggers''', and '''Variables'''.  


=== Basic Reflexes ===
=== Types of Reflexes ===


==== Aliases====
==== Aliases====
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Triggers are used to instantly send a command to the game after receiving specific text from the game. Triggers have been used to create simple to very complex fighting systems.
Triggers are used to instantly send a command to the game after receiving specific text from the game. Triggers have been used to create simple to very complex fighting systems.


==== Variables ==== Variables are usually used to save information for use in triggers, aliases, or keybindings. A popular use for vairables is assigning the monster you are fighting to a ''target'' variable and then using a single button to attack the target.
==== Variables ====
Variables are usually used to save information for use in triggers, aliases, or keybindings. A popular use for vairables is assigning the monster you are fighting to a ''target'' variable and then using a single button to attack the target.


=== Organizing Your Reflexes ===
=== Organizing Your Reflexes ===


*[[Groups]]: Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.
*[[Groups]]: Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.

Revision as of 04:56, 7 February 2016

The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as reflexes. Reflexes will allow you to automatically enter commands when text is sent to you, enter commands with a keystroke, and create short custom commands to send more information to the game.

All reflexes are created, deleted, edited, and managed from the Reflexes tab in the settings window.

Reflexes are grouped into four major categories; Aliases, Keybinds, Triggers, and Variables.

Types of Reflexes

Aliases

Aliases are used to create very short commands that can be quickly entered and execute longer or multiple commands instantly. Note that the Iron Realms games also have in-game alias systems that are separate. HELP ALIASES will explain, in-game.

Keybinds

Keybindings are similar to aliases but instantly send a command to the game with a single keystroke or keystroke combination. For example, control-h to sip health.

Triggers

Triggers are used to instantly send a command to the game after receiving specific text from the game. Triggers have been used to create simple to very complex fighting systems.

Variables

Variables are usually used to save information for use in triggers, aliases, or keybindings. A popular use for vairables is assigning the monster you are fighting to a target variable and then using a single button to attack the target.

Organizing Your Reflexes

  • Groups: Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.