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	<id>https://nexus.ironrealms.com/index.php?action=history&amp;feed=atom&amp;title=3.0_Reflexes</id>
	<title>3.0 Reflexes - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://nexus.ironrealms.com/index.php?action=history&amp;feed=atom&amp;title=3.0_Reflexes"/>
	<link rel="alternate" type="text/html" href="https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;action=history"/>
	<updated>2026-05-13T18:33:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.41.1</generator>
	<entry>
		<id>https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1678&amp;oldid=prev</id>
		<title>Jeremy: /* Aliases */</title>
		<link rel="alternate" type="text/html" href="https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1678&amp;oldid=prev"/>
		<updated>2023-06-21T03:34:32Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Aliases&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:34, 21 June 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Aliases===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Aliases===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Aliases]] are used to create very short commands that can be quickly entered and execute longer or multiple commands instantly. &#039;&#039;Note that the Iron Realms games also have in-game alias systems that are separate. HELP ALIASES will explain, in-game.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;3.0_Aliases|&lt;/ins&gt;Aliases]] are used to create very short commands that can be quickly entered and execute longer or multiple commands instantly. &#039;&#039;Note that the Iron Realms games also have in-game alias systems that are separate. HELP ALIASES will explain, in-game.&#039;&#039;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Keybinds ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Keybinds ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jeremy</name></author>
	</entry>
	<entry>
		<id>https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1316&amp;oldid=prev</id>
		<title>Jeremy at 04:55, 16 May 2022</title>
		<link rel="alternate" type="text/html" href="https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1316&amp;oldid=prev"/>
		<updated>2022-05-16T04:55:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:55, 16 May 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Triggers ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Triggers ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Triggers]] are used to instantly send a command to the game after receiving specific text from the game. Triggers have been used to create simple to very complex fighting systems.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Triggers]] are used to instantly send a command to the game after receiving &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a &lt;/ins&gt;specific text from the game. Triggers have been used to create simple to very complex fighting systems.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Events ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Events ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l24&quot;&gt;Line 24:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 24:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Variables ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Variables ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variables]] are usually used to save information for use in triggers, aliases, or keybindings. A popular use for &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;varibles &lt;/del&gt;is assigning the monster you are fighting to a &#039;&#039;target&#039;&#039; variable and then using a single button to attack the target. Variables are managed from their own tab in settings and not in the reflexes tab.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Variables]] are usually used to save information for use in triggers, aliases, or keybindings. A popular use for &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;variables &lt;/ins&gt;is assigning the monster you are fighting to a &#039;&#039;target&#039;&#039; variable and then using a single button to attack the target. Variables are managed from their own tab in settings and not in the reflexes tab.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Groups ===&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Groups ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Groups]] are not technically a reflex, but are used to help organize and manage them. Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Groups]] are not technically a reflex, but are used to help organize and manage them. Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key html5wiki:diff:1.41:old-1315:rev-1316:php=table --&gt;
&lt;/table&gt;</summary>
		<author><name>Jeremy</name></author>
	</entry>
	<entry>
		<id>https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1315&amp;oldid=prev</id>
		<title>Jeremy: Created page with &quot;The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as &#039;&#039;reflexes&#039;&#039;. Reflexes will allow you to automatically enter commands when text is sent to you, quickly enter commands with a keystroke, and create short custom commands to send more information to the game.  ``Note: You may access the reflex options by opening the setting menu and clicking on the &#039;Re...&quot;</title>
		<link rel="alternate" type="text/html" href="https://nexus.ironrealms.com/index.php?title=3.0_Reflexes&amp;diff=1315&amp;oldid=prev"/>
		<updated>2022-05-16T04:54:44Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as &amp;#039;&amp;#039;reflexes&amp;#039;&amp;#039;. Reflexes will allow you to automatically enter commands when text is sent to you, quickly enter commands with a keystroke, and create short custom commands to send more information to the game.  ``Note: You may access the reflex options by opening the setting menu and clicking on the &amp;#039;Re...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The Nexus client allows for basic automation of your game experience by creating triggers, aliases, keybindings, and variables. These types of automation are referred to as &amp;#039;&amp;#039;reflexes&amp;#039;&amp;#039;. Reflexes will allow you to automatically enter commands when text is sent to you, quickly enter commands with a keystroke, and create short custom commands to send more information to the game.&lt;br /&gt;
&lt;br /&gt;
``Note: You may access the reflex options by opening the setting menu and clicking on the &amp;#039;Reflexes&amp;#039; button. The settings menu may be accessed by clicking on the gear icon in the bottom right corner of the Nexus client.``&lt;br /&gt;
&lt;br /&gt;
=== Types of Reflexes ===&lt;br /&gt;
Reflexes are grouped into six major categories; &amp;#039;&amp;#039;&amp;#039;Aliases&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Events&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Keybinds&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Triggers&amp;#039;&amp;#039;&amp;#039;, &amp;#039;&amp;#039;&amp;#039;Functions&amp;#039;&amp;#039;&amp;#039;, and &amp;#039;&amp;#039;&amp;#039;Variables&amp;#039;&amp;#039;&amp;#039;. The seventh category, &amp;#039;&amp;#039;&amp;#039;Groups&amp;#039;&amp;#039;&amp;#039; are used for organization.&lt;br /&gt;
&lt;br /&gt;
All reflexes are created, deleted, edited, and managed from the Reflexes tab in the settings window. Variables are the only exception and they are managed from their own Variables tab in settings.&lt;br /&gt;
&lt;br /&gt;
=== Aliases===&lt;br /&gt;
[[Aliases]] are used to create very short commands that can be quickly entered and execute longer or multiple commands instantly. &amp;#039;&amp;#039;Note that the Iron Realms games also have in-game alias systems that are separate. HELP ALIASES will explain, in-game.&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
=== Keybinds ===&lt;br /&gt;
[[Keybinds]] are similar to aliases but instantly send a command to the game with a single keystroke or keystroke combination. For example, control-h to sip health.&lt;br /&gt;
&lt;br /&gt;
=== Triggers ===&lt;br /&gt;
[[Triggers]] are used to instantly send a command to the game after receiving specific text from the game. Triggers have been used to create simple to very complex fighting systems.&lt;br /&gt;
&lt;br /&gt;
=== Events ===&lt;br /&gt;
[[Events]] are used to perform an action when a pre-defined event happens, such as a defence being lost, or another player entering your room.&lt;br /&gt;
&lt;br /&gt;
=== Functions ===&lt;br /&gt;
[[Functions]] are an advanced scripting option. Functions use javascript to process more complicated procedures. Functions are normally used by triggers, aliases, or keybinds.&lt;br /&gt;
&lt;br /&gt;
=== Variables ===&lt;br /&gt;
[[Variables]] are usually used to save information for use in triggers, aliases, or keybindings. A popular use for varibles is assigning the monster you are fighting to a &amp;#039;&amp;#039;target&amp;#039;&amp;#039; variable and then using a single button to attack the target. Variables are managed from their own tab in settings and not in the reflexes tab.&lt;br /&gt;
&lt;br /&gt;
=== Groups ===&lt;br /&gt;
[[Groups]] are not technically a reflex, but are used to help organize and manage them. Systems can quickly grow to have hundreds of separate reflexes. You can put your reflexes into groups to better organize them. You can even use reflexes to automatically turn entire groups on and off.&lt;/div&gt;</summary>
		<author><name>Jeremy</name></author>
	</entry>
</feed>